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Details — A single action in detail.
About the action rulebooks  


Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 


Opening something (past tense opened)

Opening makes something no longer a physical barrier. The action can be performed on any kind of thing which provides the either/or properties openable and open. The 'can't open unless openable rule' tests to see if the noun both can be and actually is openable. (It is assumed that anything which can be openable can also be open.) In the Standard Rules, the container and door kinds both satisfy these requirements.

In the event that the thing to be opened is also lockable, we are forbidden to open it when it is locked. Both containers and doors can be lockable, but the opening and closing actions would also work fine with kinds which cannot be.

We can create a new kind on which opening and closing will work thus: 'A case file is a kind of thing. A case file can be openable. A case file can be open. A case file is usually openable and closed.'

The meaning of open and closed is different for different kinds of thing. When a container is closed, that means people outside cannot reach in, and vice versa; when a door is closed, people cannot use the 'going' action to pass through it. If we were to create a new kind such as 'case file', we would also need to write rules to make the open and closed properties interesting for this kind.


Typed commands leading to this action

"open [something]" 

"uncover [something]" 

"unwrap [something]" 

Rules controlling this action

before    someone trying opening a locked thing (called the sealed chest)  intelligently opening containers rule    name  unlist 

before    opening a locked thing (called the sealed chest)  unlocking before opening rule    name  unlist   1 


instead of    opening the journal   

instead of    opening the compartment   

instead of    opening the wooden door   


check    an actor opening  can't open unless openable rule    name  unlist   1

check    an actor opening  can't open what's locked rule    name  unlist   1

check    an actor opening  can't open what's already open rule    name  unlist   1


carry out    opening the door   

carry out    an actor opening  standard opening rule    name  unlist


report    an actor opening  reveal any newly visible interior rule    name  unlist   1

report    an actor opening  standard report opening rule    name  unlist   3
  The standard report opening rule does nothing when opening the steel door


Click on the speech-bubble icons to see the responses, or here to see all of them:  8